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WarDawgs: Unreal Engine HTML5 Shooter
WarDawgs: Unreal Engine HTML5 Shooter

As the developer of WarDawgs, my mission was to deliver an accessible and deeply engaging multiplayer experience where strategy, precision, and teamwork take center stage. Built on Unreal Engine, WarDawgs is a browser-based 3D shooter designed for seamless gameplay on virtually any device, with rapid accessibility through both web and Telegram platforms.

The project showcases deep expertise in engine-level optimization, enabling fast load times, stable performance, and smooth gameplay in a web environment traditionally considered challenging for high-fidelity shooters.

A key technical highlight is its high-frequency network architecture (125 Hz tick rate), providing responsive gunplay, precise hit registration, and low-latency multiplayer interactions.

WarDawgs demonstrates advanced work in network synchronization, bandwidth efficiency, and real-time performance tuning, pushing Unreal Engine beyond its typical deployment scenarios.

The project serves as a strong example of building a competitive, high-performance FPS with web delivery, modern rendering, and optimized multiplayer systems at its core.

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